Archer

Archer is one of the available hero classes in Infinite Arena.

Description
Archers are a ranged damage dealing unit. Their passive ability gives them a chance to fire two arrows at random enemies. They are one of only three classes limited to only equipping bows as weapons.

Base Statistic Values
Archers have the following base statistics at Level 2000 when enlightened to Genius and promoted to Rank 10.

Mastery Tree
Archers have the following statistics available to them in their Mastery Tree.

Passive
Standard attacks have a 15% chance to fire arrows at 2 random enemies, dealing 50% damage each.

Ice Shot
Attack the closest target, dealing 250%/350%/450%/650% damage.

Target: Closest enemy.

Cooldown: 4s.

Range: Xm.

Element: Ice.

Split Ice Shot (Ice Shot Alternative)
Attack 2 closest targets, dealing 300% damage.

Target: Closest 2 enemies.

Cooldown: 4s.

Range: Xm.

Element: Ice.

Multi Shot
Attack the closest 3/4/5/5 targets, dealing 150%/175%/200%/300% damage.

Target: Closest 3/4/5/5 enemies.

Cooldown: 8s.

Range: Xm.

Element: Neutral.

Super Multi Shot (Multi Shot Alternative)
Attack the 9 closest targets, dealing 100% damage.

Target: Closest 9 enemies.

Cooldown: 5s.

Range: Xm.

Element: Neutral.

Snipe (Up to Tier 3)
Attack the farthest enemy, dealing 500%/650%/800% damage.

Target: Farthest enemy.

Cooldown: 12s.

Range: Xm.

Element: Neutral.

Snipe Weakest (Tier 4)
Attack the enemy with the lowest health value, dealing 1000% damage.

Target: Weakest enemy.

Cooldown: 12s.

Range: Xm.

Element: Fire.

Snipe Strongest (Snipe Weakest Alternative)
Attack the enemy with the highest health value, dealing 1500% damage.

Target: Strongest enemy.

Cooldown: 12s.

Range: Xm.

Element: Ice.

Arrow Shower
Does 150% damage every 0.5s for 5s to all enemies in the target area.

Target: Random enemy.

Cooldown: 10s.

Range: Xm.

Element: Neutral.

Author's Note: This ability targets a random enemy unit, creating an Area of Effect zone Xm radius at their location. This zone deals damage to all enemies within the zone at 0.5s intervals. If an enemy unit leaves the zone they are no longer damaged by it. Similarly, if an enemy unit enters the zone it will be damaged at each interval in which it remains within the zone.

Tips and Tricks
The Archer is a strong damage hero, with good use cases in both Player vs Player and non-Survival Player vs Environment content. It has a mix of high single target damage and wave clear potential, and benefits greatly from a high damage, high crit rate, high crit damage build paired with elemental skill orbs, which proc additional damage on each hit of the Archer's multi-hit abilities.